IMPLEMENTING THE TECHNOLOGY CHALLENGE
The Technology Challenge
is an online, performance-based series of exercises that measure computer
proficiencies in common software applications. At the end of every exercise,
participants earn a credential that documents their skill proficiencies.
The Challenge can be used
as:
- a self-guided learning tutorial
- a training or professional development experience
- a pre- and post- training assessment
- a self-assessment exercise
- a test-out instrument
- a more formalized assessment that determines the
computer skill proficiencies of proctored participants
- a timed exercise that measures efficiencies as well as
proficiencies
The Challenge is
appropriate for college students, middle or high school students (grades 7 and
up), teachers (in-service or pre-service) or current and/or future employees.
The Technology Challenge
consists of a series of skills assessments that measure proficiencies
in common software applications (word processing, spreadsheet, presentation,
and database software applications as well as Internet
usage). Because Technology Challenge subscriptions provide unlimited access to all Challenges, participants can practice and hone their skills repeatedly until they are ready for a final assessment. There are also assessments designed to meet federal mandates.
When a participant completes a Challenge exercise, the website
generates a printable credential that documents proficiencies achieved. Each
credential is stamped with time of completion and a unique participant
identifier number. Credentials earned during a proctored Challenge have space
for an institutional seal and proctor signature.
The Challenge is a very
versatile instrument. Instructors can use the Challenge in a classroom to measure pre/post
training proficiencies or as a ‘test-out’ instrument. The Challenge can
function as online interactive curriculum for a computer software class since
it instructs as well as assesses.
Taking the Challenge
Questions on the Challenge
evaluate applied skills, defining not just what the participant knows, but
what he or she knows how to do. The skills component/database of questions
allows the teacher or traininer to choose from several different levels of difficulty in a
variety of computer applications.
Challenge questions are presented in random order, so users
at adjacent machines rarely see the same question at the same time. The
Challenge reviews responses and returns data about right/wrong answers to the
user instantaneously. When the correct answer is selected, users are told
‘You are Correct’ and are provided with a rationale for the correct
answer. Every question answered incorrectly is returned to the pool of
questions offered to that specific user until the question is answered
correctly. When a question is answered incorrectly, the participant’s score
is reduced accordingly.
Challenge Sequence
Challenge exercises are not for individuals who have never used a computer. Certain basic computer skills
are assumed. For example, participants should know how to launch programs,
open/close/manipulate screen windows, use the mouse, click and double click
and point-click-drag. Challenges are organized by estimated skill level and
application.
Credentials and Reports
Credentials and reports
generated by the Challenge reflect the product’s versatility. The Challenge
produces individual e-certificates, group-level reports, and category weakness summaries. The individual certificate documents the level
of the completed Challenge, the score received (calculated by a predetermined
mathematic formula), and whether that score represents an Average, Above
Average or Below Average skill level. The certificate also records the time of
completion and is stamped with a unique identification number.
A teacher, instructor, or proctor can register a
group of learners and can monitor and evaluate the group’s performance
during the Challenge experience through the use of a real-time virtual group
report and final group summary of performance. Instructors can monitor their
group’s performance even more closely by designating Challenges as
‘proctored.’ In a proctored environment, individual users cannot access their Challenges without the
instructor’s concurrent login. In this more formally monitored situation,
the Challenge produces a printable e-Certificate that accommodates the
signature of the instructor and organization stamp/seal, thus verifying that
the individual named on the credential completed the exercise. The Challenge
generates the same group reports under either the proctored or non-proctored
category.
District-level reports are available only to district-level administration for an additional fee. These reports provide an aggregate data picture of student performance on every Challenge from all schools within the district that are using the Technology Challenge.
Benchmarking Progress
The Challenge can be used
to benchmark progress over time in one of three ways:
- Attempt the
various and increasingly difficult Challenges, each of which documents an
expanding capacity to manipulate computer applications.
- Take the
Challenge and set a baseline of performance in a score that might be, at
first, below average or average. Learn more, and take the Challenge again,
until an above average proficiency level is achieved.
- Take the
Challenge within a proctored, timed environment, and strive to achieve a
proficiency level under a specified time constraint.
For Teachers, Trainers
and Organizations
The Challenge can be used
as curriculum to support learning opportunities, as a performance assessment
to gauge basic computer literacy, as a pre- or post-training assessment, or as
a ‘test-out’ option for training placement. The various reporting levels
available through the Challenge can help teachers, trainers or organizations
evaluate knowledge gaps, define training needs, and make more informed
decisions about teaching and training resources.
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